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Silent hunter 3 warship mod
Silent hunter 3 warship mod








silent hunter 3 warship mod
  1. Silent hunter 3 warship mod install#
  2. Silent hunter 3 warship mod mod#
  3. Silent hunter 3 warship mod full#
  4. Silent hunter 3 warship mod mods#

Silent hunter 3 warship mod mod#

This mod fixes a number of inconsistencies in Silent Hunter III. Thanks to Beery, Shadow9216, Sixx_Killer, Catfish and The Avon Lady for their comments and support and for all you guys that have post feedbacks and use the mod. Thanks to Sergei "sergbuto" for his great work on AI uboats. So, many thanks to tommyk and Nilas for the first step on the traffic (where are you guys?).

Silent hunter 3 warship mod mods#

It's time to take a better look in all these great mods here in this community. Now is time to play the game after 2 or 3 months of the hard work with the traffic stuff. Just rename the desire file to "Campaign_SCR.mis". New Rub 1.42 compatible SCR layer is included with this version. Include the "More Useful F1 Help Screen" mod. Thanks "FLB sale U-999" and of course you Sergei!Ĩ. La Spezia and Bergen spawn bug corrected.Thanks Hitch, thanks Sixx_killer!ħ. Armed Trawlers are making the job to reflect the week germany navy force after 1943/44.Thanks again Egan!Ħ. No more DDs as a escort ship in late war.

silent hunter 3 warship mod

More reduction on traffic/warships to reflect the poor germany naval forces in late war.Thanks Egan!ĥ.

Silent hunter 3 warship mod full#

A new full revision on the dates (entrys and exits) to all units on the mod for a more historical approach.Ĥ. A spawn bug correction on ALL enemy ports in the stock game!(So, no more burning ships in enemy ports I hope!)ģ.

silent hunter 3 warship mod

Now the AI VIIc entry date is the same of the unmodded game VIIC uboat.Thanks JBClark!Ģ. AI uboats traffic with correct entry dates for more realistic purposes. (There are a version without minefields and subnets in the campaignscampaign folder, just rename it).ġ.

Silent hunter 3 warship mod install#

Unzip in MODS folder (JSGME ready) and install it. Thanks to sergbuto for his great work on AI uboats and for all you guys that have post feedbacks and use the mod. I made a reduction on traffic/warships to reflect the poor germany naval forces in late war. A full revision on the dates (entrys and exits) to all units on the mod for a more historical approach.Ħ. (So, no more burning ships there I hope!)ĥ. A correction on Scapa and Loch Ewe - this is a SH3 1.4b stock campaign spawn bug. Subnets are back and without that annoying sound bug!Ĥ. French/british ships before and after germany forces in french harbours.ģ. Now you will see anothers uboats docked, living the port or arriving from a patrol.(No more that dial gauges bug!)Ģ. This is the new version 1.43 release of the Friendly Harbour Traffic mod with great news on it:ġ. * Reduces single merchant traffic to 8% in the Mediterranean Sea * Reduces single merchant traffic to 20% off U.S. * Reduces single merchant reports and traffic to 0.8% in 1941-1945 * Reduces single merchant reports and traffic to 2% in 1940 * Reduces single merchant reports and traffic to 8% in 1939 * Reduces frequency of convoys in 1939-1940 * Corrects C Class destoyer so depth charge racks are available in 1939 * Corrects contact report and frequency to reasonable levels * Corrects British Ocean class misreported as American Liberty class * Corrects the entry date of the Victory to Feb 28th 1944 (actually Jan) * Implements adoption curve for American Liberty, Victory and British Ocean ships * Rebalances convoy type proportions, with most convoys heavily cargo * Adds Captain Walker's Second Support Group to Bay of Biscay in '42-'45 * Adds cruisers and escort carriers in convoys that might have them * Adds nationalities to convoys in historical proportions Of actual convoy operations from 1939 through 1945. Realistic convoy report frequency and Liberty ship adoption curve haveĬonvoys in the RND layer of SH3 v1.4 (and before) were completely unrepresentative The single merchant reduction still has to be properly Not all convoysįeature historically realistic speeds yet, but are left at their original values Their composition is less available and less richly detailed. Presently some convoys are unmodified from the original game, as information on This mod is still a work in progress, and subject to radical changes at any time. Using available historical information pertaining to compositional elements. To reasonably recreate convoys to the extent possible with the SH3 game engine










Silent hunter 3 warship mod